Guides for every part of Ashmarch — getting started, game modes, combat, gathering and artisan skills, Prayer, Magic, Slayer, raids, bosses, the Task System, minigames, drop rates, transport, random events, clue scrolls and the Trading Post.
Guides
Getting Started — New to Ashmarch? Claim starter gear, use a friend's referral code for a free starter pack and daily rewards, open the Task interface, and learn the economy.
Game Modes — All seven Ashmarch game modes compared — Main, Ironman, Hardcore, Ultimate, Ultra, Lucky and Unreal — with XP rates from 1x to 5x and each mode's drop-rate boost.
Task System — Ashmarch replaces quest progression with a Task System. What tasks replace, the task categories, how task points work, and what the Task Shop sells.
Minigames — Ashmarch minigames explained: all six Barrows brothers and their special effects, Wintertodt, the Blast Furnace, Pest Control, the Duel Arena and Fight Caves.
Drop System — How drops work on Ashmarch: guaranteed items plus one roll of the table per kill, the rate behind each tier, drop-rate boosts, and every boss pet rate.
Wilderness & PvP — How the Wilderness works on Ashmarch: levels and combat range, skulls, what you keep when you die, teleport limits, teleblock, PK points and the PK shop.
Transportation — Every way to move around Gielinor on Ashmarch: charter ship routes and fares, gnome gliders, canoes, spirit trees, fairy rings and the full teleport list.
Random Events — Ashmarch random events, what triggers each one and what it drops — including the Rock Golem's rune pickaxe and the Tree Spirit's rune axe and dragon spear.
Clue Scrolls — How clue scrolls work on Ashmarch: the 1/200 drop rate, how monster combat level sets the tier, every clue type, and what the reward caskets pay out.
Trading Post — The Ashmarch Trading Post is a Grand Exchange-style player marketplace. How to list items, buy instantly, cancel listings, and how the seller's sale tax works.
Money Making — Ways to make money on Ashmarch at every level: free starting coins, which shop pays most for each item, rune armour to Scavvo, revenants, bosses and skilling.
Skills
Combat Skills — How combat works on Ashmarch: the classic pre-EoC triangle, Attack and Strength for melee, Ranged, Magic, how Defence and Hitpoints scale, and combat level maths.
Gathering Skills — Ore levels and respawn rates, fishing spots and tools, tree tiers, and the Farming patch cycle on Ashmarch — plus power-mining and power-chopping XP routes.
Artisan Skills — Bar smelting requirements and coal ratios, crafting leather and gems, cooking levels and burn rates, fletching bows, Herblore potions and Runecrafting altars.
Prayer — The full Ashmarch prayer list from Thick Skin at 1 to Piety at 70, with the exact bonus and drain rate of each, plus the fastest bones for Prayer XP.
Magic & Spells — Ashmarch's spellbook in full: strike, bolt, blast and wave spells with their rune costs, plus teleports, alchemy, enchantment and the best magic training routes.
Runecrafting — Every Ashmarch Runecrafting altar with its level and XP per essence, multiple-rune levels, pouches, the Abyss from level 35 and the fastest route to 99.
Agility — Ashmarch Agility from 1 to 99: every course with its level and XP per lap, slip chances, shortcuts and unlocks, the Graceful outfit, and the fastest route.
Thieving — Every Ashmarch Thieving target with its level, XP, loot and location: pickpocketing, market stalls, chests, the Rogue outfit's double loot and the Rogue Chest.
Farming — Ashmarch Farming: every patch, seed, tree and fruit tree with its level, XP and growth time. Crops never get diseased here, and they grow while you're offline.
Slayer — All five Ashmarch Slayer masters with combat requirements and locations — Turael, Mazchna, Vannaka, Chaeldar and Duradel — plus the recommended progression route.
Raids
Raids Overview — Ashmarch's three raid bosses, one per raid: the Great Olm, Verzik Vitur and the Wardens. One portal, 100 combat, safe deaths and a reward chest per player.
Chambers of Xeric — How to beat the Great Olm on Ashmarch: which style damages the head and each claw, Olm's specials, and every Chambers of Xeric unique with its chance per chest.
Theatre of Blood — Verzik Vitur on Ashmarch: her three forms, the pillars, crabs and green ball, and every Theatre of Blood unique with its chance per chest, up to the Scythe.
Tombs of Amascut — Beat the Wardens on Ashmarch: break the obelisk, switch prayers on every beam, dodge the lightning, and every Tombs of Amascut unique up to Tumeken's shadow.
Bosses
All bosses — Every Ashmarch boss and how to fight it: King Black Dragon, Kalphite Queen, all four God Wars generals, Zulrah, Cerberus, Corporeal Beast, Demonic Gorillas, Revenants.
God Wars Dungeon — Full God Wars guide for Ashmarch: the 40-kill killcount gate, all four generals with stats and styles, minions, area attacks and the complete drop tables.
Zulrah — Ashmarch runs a fixed Zulrah rotation: green, blue, green, red. Every phase prayer, the snakelings and venom clouds, and the full drop table with real rates.
Cerberus — Cerberus needs 91 Slayer on Ashmarch and pays 690 Slayer XP. The three souls below 400 health, the lava pools below 200, max hit, and the complete drop table.
Corporeal Beast — The Corporeal Beast has 2,000 hitpoints, a 5x5 stomp for 30-51 and dark energy cores. Full mechanics and the drop table carrying all three spirit shield sigils.
Demonic Gorillas — Demonic gorillas switch style after three misses and switch prayer after four damage instances totalling 70. Max hit 31 in every style, plus the drop table.
King Black Dragon — The KBD picks four dragonfire breaths and one melee swing at random, so four attacks in five are breath. Combat 276, 240 hitpoints, and the complete drop table.
Kalphite Queen — The Kalphite Queen is two fights: the first form magic attack and the second ranged attack each hit everyone in the lair. Combat 333, plus the full drop table.
Dagannoth Kings — Supreme, Prime and Rex share one room and each is weak to a different style. Which king drops which ring, all at 1/257, plus complete tables for all three.
Barrows — Every Barrows brother on Ashmarch with combat level, style and special effect, the exact chest reward chance by kill count, and the full drop table for all six.
Fight Caves & Jad — Beat 63 waves and TzTok-Jad for the Fire Cape. Both modes compared: 4 healers on the authentic run, 9 healers and 30% faster attacks on the wave-50 shortcut.
Giant Mole — The Giant Mole is combat 230 with 200 hitpoints under Falador Park — no Wilderness, no prayer switching, no special attacks. The best first boss on Ashmarch.
Chaos Elemental — The Chaos Elemental disarms your equipment and teleports you mid-fight, in the deep Wilderness. Combat 305, 250 hitpoints, and the complete drop table.
Wilderness Bosses — Every Ashmarch Wilderness boss with combat level, hitpoints and location: Callisto, Venenatis, Vet'ion, Scorpia, Chaos Fanatic and the Crazy archaeologist.
Revenants — Revenants skull you and heal off your damage. The full ladder from imp to ork with combat levels, plus the table behind Craw's bow and the Amulet of avarice.
Vorkath — How Vorkath works on Ashmarch: the free boat from Rellekka, its five-attacks-then-special cycle, the freeze and Zombified Spawn, the acid phase and its drops.
Skotizo — Skotizo is Ashmarch's hourly world boss: join with ::wb, hurt it with magic only, die safely, and get your own loot roll for dealing over 1% of the damage.
Revenant Maledictus — How the Revenant maledictus rises from revenant kills on Ashmarch, its ice, blood and air surge specials, and its drops, with an artefact for the top damager.
Brutus — Brutus is the bull boss of Ashmarch's Lumbridge cow field: combat 30, a stomp you dodge with one step, and the Mooleta, milk bucket and Cow slippers to collect.