Three raid bosses, one per raid, all through one portal in Edgeville with 100 combat. Every player who deals 50 damage gets their own reward chest, deaths are safe, and there are no puzzle rooms or parties to organise.
Ashmarch has three raid bosses, one per raid: the Great Olm from Chambers of Xeric, Verzik Vitur from Theatre of Blood and the Wardens from Tombs of Amascut. Each is a single boss fight in a shared arena. There are no puzzle rooms and no party to form: step through the portal and you're in the boss chamber.
| Detail | Value |
|---|---|
| Entrance | The raid portal in Edgeville, at 3086, 3483 |
| Requirement | 100 combat, checked when you enter |
| Group | Not needed: fight solo or with anyone in the chamber |
| Dying | Safe: you keep all your items |
| Leaving | The exit portal returns you to Edgeville |
Loot comes from a reward chest, not the floor, and every player gets their own. Deal at least 50 damage to the boss and be online when it dies, and you've earned a chest. Doing more damage doesn't change your odds: everyone who qualifies gets the same roll, so nobody can take your loot.
Each chest pays 40,000 to 160,000 coins, a stack of supplies (usually rune arrows, or death or blood runes) and a 1 in 20 chance of a unique from that raid's table. A separate 1 in 400 roll gives the raid's pet. You need 9 free inventory slots to open it.
Everyone standing in a chamber fights the same boss. Each extra player adds 25% to the boss's hitpoints, and every player who deals 50 damage earns a chest of their own.
| Raid | Boss | Top unique |
|---|---|---|
| Chambers of Xeric | Great Olm | Twisted bow (1/1,210 per chest) |
| Theatre of Blood | Verzik Vitur | Scythe of vitur (1/450 per chest) |
| Tombs of Amascut | The Wardens | Tumeken's shadow (1/440 per chest) |
Raid uniques are announced to the whole server when they drop, and each raid has its own collection log section. Completing a raid's section pays 8 Mystery boxes and 2 Ruby donor bonds.
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