ASHMARCH

Getting Started

Claim starter gear from the Tutorial NPC in Lumbridge, redeem a friend's referral code in your first two hours for a banked starter pack and six days of rewards, then open the Task interface for guided goals. Every account has full content access from day one.

Welcome to Ashmarch — the 2006 client carried well past 2006. This wiki covers everything you need to know as a new or returning adventurer. The server follows classic 2006 mechanics with one drop roll per kill, no Grand Exchange monopoly, and a modernised Task System that replaces the old quest progression path.

First Steps

Tip: Open the Task interface early and start with the beginner goals around Lumbridge, chickens, goblins, and basic gathering. Those tasks front-load coins, starter supplies, and easy direction.

After spawning in Lumbridge, talk to the Tutorial NPC to claim starter gear. From there you can choose your path: knock out your starter tasks for early rewards, skill up in the peaceful lands south of Varrock, or head straight to Edgeville for some Wilderness action if you want faster-risk gameplay.

Referral Codes: a Free Starter Pack

If a friend already plays, ask for their referral code before you get going. A new account can enter one by typing ::refer followed by the six-digit code, but only once, and only within its first two hours of play.

The moment you do, a starter pack goes straight into your bank: 25,000 coins, a set of iron armour (full helm, platebody, platelegs and kiteshield) with an iron scimitar, 500 of every rune from air to astral, an oak and a willow shortbow with 1,000 iron arrows, and 50 trout and 50 lobsters.

DayReward
Day 1 (the day you enter the code)The starter pack above
Days 2 to 7, logging in each dayA Mystery box and 25,000 coins
Days 2 to 7, logging in each dayDouble vote points on any vote you claim
The streak needs a login on every day in a row (days run on UTC). Miss one and it ends for good, but everything you have already received is yours to keep. Your own code is in the Referral tab of the side panel, which also counts how many players have joined with it. A code cannot be used on the account that owns it, or by an account created from the same connection.

Full Content Access

Every player on Ashmarch has access to the complete game loop — all skills, all major areas, all Slayer masters, and the full task-based progression system. There are no membership-style locks, so you can move straight into Herblore, Agility, Slayer, skilling grinds, and account progression from day one.

Economy & Trading

Gold is the universal currency. Coins drop from nearly every monster with a variable rate. Use the Trading Post (our GE-style marketplace) to buy and sell items with other players, or trade directly person-to-person. Note that selling through the Trading Post incurs a small tax — factor this into your pricing.

Useful World Locations

LocationWhat's There
LumbridgeSpawning area, cook's range, chickens, goblins, fishing spot
VarrockGrand Exchange plaza, Varrock Palace, East/West banks, Smith's shop
FaladorWhite Knights' Castle, mine to south, farm patches, Party Room
Draynor VillageWizard Dalnnilot, Draynor bank, Master Farmer thieving, willow trees
EdgevilleWilderness entry, furnace, Edgeville Dungeon, Bounty crater
CamelotSeers' Village bank, Catherby fishing/farming, Fremennik Provinces access
Al-KharidDesert trading post, Duel Arena, Chasm of Fire nearby
ArdougneEast/West bank, Charter Ships, Gnome Glider, thieving stalls

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