Ashmarch does not use the old quest list for account progression. The Task System gives structured goals across skilling, combat, exploration and account milestones, paying task points that spend in the in-game Task Shop. Keep one short-term and one long-term task active at all times.
Ashmarch no longer uses the old quest list for account progression. Instead, the server uses a Task System that gives you structured goals across skilling, combat, exploration, and account milestones. It is designed to answer the two most common new-player questions: "What should I do next?" and "Which rewards matter most right now?"
The Task System replaces the old role that quests used to play: it gives guided progression, unlock pacing, and reward targets without forcing you through long story chains. Instead of chasing Quest Points, you now build your account through meaningful objectives that line up with how people actually train on a 2006 server.
| Category | Focus | Typical Examples | Why It Matters |
|---|---|---|---|
| Starter | Early account setup | Equip starter gear, bank supplies, kill low-level monsters | Gives new accounts immediate direction and easy early rewards |
| Skill | Gathering and artisan progress | Mine ore, cook food, chop logs, craft runes | Builds reliable account stats and unlocks better money makers |
| Combat | PvM and survivability | Train melee stats, use prayer, defeat stronger monsters | Pushes combat milestones without guessing where to train |
| Slayer | Assigned monster progression | Complete kill-count objectives, move to harder masters | Combines combat XP, profit, and access to better drops |
| Exploration | Map knowledge and utility | Visit cities, use travel systems, reach minigame hubs | Opens faster routing and reduces wasted travel time |
| Account Milestones | Longer progression goals | Reach total levels, upgrade gear tiers, complete layered grinds | Acts as the replacement for old account progression checkpoints |
| Step | What To Do | Practical Advice |
|---|---|---|
| Pick tasks | Choose tasks that match what you already planned to train | Do not select goals that force inefficient detours unless the reward is worth it |
| Track requirements | Check item, level, and area needs before leaving the bank | Pre-banking required tools saves more time than the task reward usually costs |
| Stack objectives | Combine a task with Slayer, clueing, or money-making routes | The best tasking happens when one trip advances two or three goals |
| Claim rewards quickly | Turn in or collect rewards as soon as the milestone is complete | Immediate reward claims often fund the next stage of progression |
| Rotate difficulty | Mix easy completions with medium or long grinds | This keeps momentum up and avoids getting stuck on one long objective |
| Stage | What To Prioritise | Why It Helps |
|---|---|---|
| 1 | Starter combat and supply tasks around Lumbridge | Gets you coins, food, and enough stats to stop feeling undergeared immediately |
| 2 | Basic Mining, Smithing, Fishing, and Cooking tasks | Covers your own supplies and smooths out early-game gear dependence |
| 3 | Travel and bank-access tasks around Varrock, Draynor, and Falador | Cuts down future travel time and makes the rest of the task list easier |
| 4 | Beginner Slayer tasks | Turns normal combat training into profitable, directed progression |
| 5 | First meaningful account milestone tasks | Creates a medium-term target so you are not just grinding stats blindly |
| Reward Type | What You Usually Get | Best Time To Value It |
|---|---|---|
| Coins | Straight cash injections for supplies or upgrades | Most valuable early, when small bankroll bumps matter most |
| Experience | Targeted XP in one or more skills | Best used to skip low-level training bottlenecks |
| Supplies | Food, runes, ammo, or skilling materials | Excellent when you are building a self-sustaining account loop |
| Access unlocks | Travel options, activity entry, progression flags | These are usually the highest long-term value rewards |
| Progression credit | Completion toward larger milestone chains | Important for players chasing efficient structured progression |
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