Smelt ores into bars at a furnace and hammer them into gear at an anvil — bronze at 1 through runite at 85, with the coal ratio rising at every tier. Plus Crafting, Cooking, Fletching, Herblore and Runecrafting.
Smelt ores at a furnace into bars, then hammer bars at an anvil into armour and weapons. Smithing is a great source of equipment and profitable at higher levels.
| Bar | Smelt Level | Ore Required |
|---|---|---|
| Bronze | 1 | 1 Copper + 1 Tin |
| Iron | 15 | 1 Iron ore (50% success without ring of forging) |
| Steel | 20 | 1 Iron + 2 Coal |
| Mithril | 50 | 1 Mithril + 4 Coal |
| Adamantite | 70 | 1 Adamantite + 6 Coal |
| Runite | 85 | 1 Runite + 8 Coal |
Clean grimy herbs, then mix them with a vial of water and a secondary ingredient to create potions. Herblore provides massive combat advantages through stat-boosting and restore potions.
| Herb (cleaned) | Level | Potion (with secondary) | Effect |
|---|---|---|---|
| Guam | 1 | Attack potion (eye of newt) | +3 Attack boost |
| Marrentill | 5 | Antipoison (unicorn horn dust) | Cures/prevents poison |
| Tarromin | 11 | Strength potion (limpwurt root) | +3 Strength boost |
| Harralander | 20 | Restore potion (red spiders' eggs) | Restores drained stats |
| Ranarr | 25 | Prayer potion (snape grass) | Restores prayer points — very valuable |
| Toadflax | 30 | Agility potion (toad's legs) | +3 Agility |
| Irit | 40 | Super attack (eye of newt) | +5 Attack boost |
| Avantoe | 48 | Super fishing explosive / Hunter potion | |
| Kwuarm | 54 | Super strength (limpwurt root) | +5 Strength boost |
| Snapdragon | 59 | Super restore (red spiders' eggs) | Restores all stats + prayer |
| Cadantine | 65 | Super defence (white berries) | +5 Defence boost |
| Lantadyme | 67 | Antifire potion (dragon scale dust) | Partial dragonfire protection |
| Dwarf Weed | 70 | Ranging potion (wine of Zamorak) | +4 Ranged boost |
| Torstol | 75 | Zamorak brew / Super combat | Various boosts |
Light logs using a tinderbox. Firemaking provides no direct combat bonus, but it supports account progression, task milestones, and several efficient skilling routes. Light fires in a line moving west to minimise downtime.
| Log | Level | XP |
|---|---|---|
| Normal logs | 1 | 40 XP |
| Oak logs | 15 | 60 XP |
| Willow logs | 30 | 90 XP |
| Teak logs | 35 | 105 XP |
| Arctic pine logs | 42 | 125 XP |
| Maple logs | 45 | 135 XP |
| Mahogany logs | 50 | 157.5 XP |
| Yew logs | 60 | 202.5 XP |
| Magic logs | 75 | 303.8 XP |
Craft runes from essence at twelve altars, from Air at level 1 to Blood at 77, for XP per essence. Enter an altar's ruins with its talisman or tiara, or from Runecrafting 35 let the Mage of Zamorak north of Edgeville teleport you into the Abyss, where a rift leads to every altar. The full altar table, pouches and training route are in the Runecrafting guide.
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