Every kill pays its guaranteed items plus one roll of the monster's drop table, so a kill never pays two items from the same table. Each item keeps its listed rate, from COINSRATE at 1/4 to VERY RARE at 1/513, and game mode bonuses and a Ring of wealth improve them.
Ashmarch rolls a monster's drop table once per kill. Everything marked ALWAYS (bones, guaranteed coins) lands on every kill, and then a single roll decides whether the kill also pays one item from the rest of the table. A kill never pays two items from the same table at once, and on a typical table that roll pays out roughly one kill in four.
| Tier | Approximate Rate | Example |
|---|---|---|
| ALWAYS (100%) | Guaranteed every kill | Bones, ashes, noted runes from bosses |
| COINSRATE (1/4) | Very common — ~25% per kill | Coin drops |
| COMMON (1/27) | Common | Basic resources, low-level loot |
| UNCOMMON (1/75) | Uncommon | Mid-tier items, rune items on strong monsters |
| RARE (1/300) | Rare | High-value items like Rune equipment from mid-tier monsters |
| VERY RARE (1/513) | Very Rare | Exceptional drops: dragon spear, shield left half |
Your drop-rate multiplier is your game mode's bonus multiplied by your gear. Lucky adds 5%, Unreal and Ultra Ironman add 8%, and wearing a Ring of wealth adds another 3% on top. The skills tab shows your current total as "Droprate". See Game Modes for what each mode trades for its bonus.
| Monster | Notable Drop | Tier |
|---|---|---|
| Tree Spirit (Woodcutting random) | Rune axe | RARE (1/300) |
| Tree Spirit | Dragon spear | VERY RARE (1/513) |
| Tree Spirit | Shield left half | VERY RARE (1/513) |
| Rock Golem (Mining random) | Rune pickaxe | VERY RARE (1/513) |
| Cockatrice | Rune med helm | VERY RARE |
| Cockatrice | Rune chainbody | VERY RARE |
| Monks of Zamorak | Zamorak monk robes (top/bottom) | RARE |
| TzHaar-Ket | Obsidian maul / cape | RARE |
| Lesser Demon | Rune med helm | RARE |
| Greater Demon | Rune full helm | RARE |
| Ankous | Death runes | COMMON |
| Blue Dragons | Dragon bones, blue d'hide | ALWAYS |
Almost every monster in the game can drop its own pet, on a roll of its own separate from the drop table. The standard chance is 1 in 6,000, and some bosses are far better:
| Monster | Pet chance per kill |
|---|---|
| King Black Dragon, Chaos Elemental, TzTok-Jad | 1/1,800 |
| Dagannoth Supreme, Prime and Rex | 1/1,800 |
| Kalphite Queen, Queen white dragon | 1/1,800 |
| Cerberus (Hellpuppy) | 1/3,000 |
| God Wars generals: Graardor, Zilyana, K'ril, Kree'arra | 1/5,000 |
| Corporeal Beast (Pet dark core) | 1/5,000 |
| Every other monster | 1/6,000 |
Lucky, Unreal and Ultra Ironman accounts get their drop-rate bonus on pet rolls too.
Clue scrolls drop from any monster with a combat level, at 1 in 199 per kill. The tier you receive depends on that monster's combat level:
| Clue Tier | Monster Combat Level |
|---|---|
| Easy | CB 1–39 |
| Medium | CB 40–69 |
| Hard | CB 70+ |
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