ASHMARCH

Drop System

Every kill pays its guaranteed items plus one roll of the monster's drop table, so a kill never pays two items from the same table. Each item keeps its listed rate, from COINSRATE at 1/4 to VERY RARE at 1/513, and game mode bonuses and a Ring of wealth improve them.

Ashmarch rolls a monster's drop table once per kill. Everything marked ALWAYS (bones, guaranteed coins) lands on every kill, and then a single roll decides whether the kill also pays one item from the rest of the table. A kill never pays two items from the same table at once, and on a typical table that roll pays out roughly one kill in four.

Drop Rate Tiers

TierApproximate RateExample
ALWAYS (100%)Guaranteed every killBones, ashes, noted runes from bosses
COINSRATE (1/4)Very common — ~25% per killCoin drops
COMMON (1/27)CommonBasic resources, low-level loot
UNCOMMON (1/75)UncommonMid-tier items, rune items on strong monsters
RARE (1/300)RareHigh-value items like Rune equipment from mid-tier monsters
VERY RARE (1/513)Very RareExceptional drops: dragon spear, shield left half
Each item keeps its own rate: something listed at 1/128 drops on one kill in 128 on average. The exception is a handful of boss tables whose items add up to more than one whole roll. There the common items are scaled down to fit, while everything at 1 in 101 or rarer (the uniques, hilts, rings and shards) keeps its exact rate. The drop tables on this wiki already include that adjustment.

Boosting your drop rate

Your drop-rate multiplier is your game mode's bonus multiplied by your gear. Lucky adds 5%, Unreal and Ultra Ironman add 8%, and wearing a Ring of wealth adds another 3% on top. The skills tab shows your current total as "Droprate". See Game Modes for what each mode trades for its bonus.

Notable Monster Drops

MonsterNotable DropTier
Tree Spirit (Woodcutting random)Rune axeRARE (1/300)
Tree SpiritDragon spearVERY RARE (1/513)
Tree SpiritShield left halfVERY RARE (1/513)
Rock Golem (Mining random)Rune pickaxeVERY RARE (1/513)
CockatriceRune med helmVERY RARE
CockatriceRune chainbodyVERY RARE
Monks of ZamorakZamorak monk robes (top/bottom)RARE
TzHaar-KetObsidian maul / capeRARE
Lesser DemonRune med helmRARE
Greater DemonRune full helmRARE
AnkousDeath runesCOMMON
Blue DragonsDragon bones, blue d'hideALWAYS

Pet drop rates

Almost every monster in the game can drop its own pet, on a roll of its own separate from the drop table. The standard chance is 1 in 6,000, and some bosses are far better:

MonsterPet chance per kill
King Black Dragon, Chaos Elemental, TzTok-Jad1/1,800
Dagannoth Supreme, Prime and Rex1/1,800
Kalphite Queen, Queen white dragon1/1,800
Cerberus (Hellpuppy)1/3,000
God Wars generals: Graardor, Zilyana, K'ril, Kree'arra1/5,000
Corporeal Beast (Pet dark core)1/5,000
Every other monster1/6,000

Lucky, Unreal and Ultra Ironman accounts get their drop-rate bonus on pet rolls too.

Clue Scroll Drop Rate

Clue scrolls drop from any monster with a combat level, at 1 in 199 per kill. The tier you receive depends on that monster's combat level:

Clue TierMonster Combat Level
EasyCB 1–39
MediumCB 40–69
HardCB 70+

Last updated